सबसे अच्छा Google FLow Images-to-Video workflow बनाये जाते है,मैं आपके लिए 100+ Images and video Prompt Code List नीचे दिया है, Google FLow में image upload kare और जिस प्रकार का Images ko Change करना चाहते हो उसका कोड / लगाकर Generate Karo. Animal vs Human Slap Challenge
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Google Flow Image-to-Video Workflow | 109 Camera, Motion & Effect Codes
| No. | Code | Description |
|---|---|---|
| 1 | /zoom | Changes lens magnification to reframe the subject without moving the camera. |
| 2 | /zoomout | Pulls the view wider so more of the setting becomes visible. |
| 3 | /zoomin | Pushes the view tighter so the subject fills more of the frame. |
| 4 | /dolly | Physically moves the camera through the scene for natural depth and parallax. |
| 5 | /dollyin | Moves the camera closer to the subject for a stronger, more intimate view. |
| 6 | /dollyout | Moves the camera away to reveal context and make the subject feel smaller. |
| 7 | /orbit | Arcs the camera around the subject while keeping it as the visual anchor. |
| 8 | /orbit360 | Circles the subject through a complete 360-degree camera move. |
| 9 | /pan | Rotates the camera horizontally to scan left or right across the scene. |
| 10 | /tilt | Rotates the camera vertically to look upward or downward. |
| 11 | /truck | Slides the camera sideways while keeping its viewing direction consistent. |
| 12 | /pedestal | Raises or lowers the whole camera without tilting the lens. |
| 13 | /crane | Sweeps the camera vertically through a broad, cinematic path. |
| 14 | /drone | Creates a smooth airborne shot with an elevated perspective. |
| 15 | /dronefly | Flies the camera over, past, or through the environment. |
| 16 | /droneorbit | Performs a wide aerial circle around the subject or location. |
| 17 | /aerial | Shows the scene from high above as a large-scale establishing view. |
| 18 | /fpv | Moves through the scene as an immersive, fast first-person flight. |
| 19 | /fpvdrone | Uses agile first-person drone motion through tight spaces and turns. |
| 20 | /tracking | Matches the subject’s movement so it stays framed while traveling. |
| 21 | /follow | Trails behind or beside the moving subject as it advances. |
| 22 | /handheld | Adds small organic camera movements for a human, documentary feel. |
| 23 | /steadicam | Glides smoothly with the subject while keeping walking motion controlled. |
| 24 | /slowmo | Slows the action to emphasize detail, impact, or emotion. |
| 25 | /timelapse | Compresses a long event so changes happen quickly on screen. |
| 26 | /hyperlapse | Combines time compression with substantial camera travel through space. |
| 27 | /speedramp | Shifts between slow and fast motion during the same shot. |
| 28 | /motionblur | Adds directional blur to communicate speed and rapid movement. |
| 29 | /shakycam | Adds forceful instability to create tension, urgency, or chaos. |
| 30 | /pov | Shows the scene from the viewpoint of a person, object, or creature. |
| 31 | /firstperson | Places the viewer inside the character’s direct visual perspective. |
| 32 | /thirdperson | Shows the character externally while the camera observes nearby. |
| 33 | /closeup | Frames the face, product, or detail tightly for emphasis. |
| 34 | /wide | Uses a broad frame that shows the subject and surrounding environment. |
| 35 | /macro | Reveals extremely small textures and details at close range. |
| 36 | /rackfocus | Snaps focus from one depth plane to another within the shot. |
| 37 | /focuspull | Gradually shifts sharp focus between foreground and background subjects. |
| 38 | /whip | Moves the camera in a sudden swish with strong directional blur. |
| 39 | /whip-pan | Executes an extremely fast horizontal pan, often useful for transitions. |
| 40 | /spin | Spins the camera rapidly for energetic circular motion. |
| 41 | /rotation | Rotates the frame around its viewing axis in a controlled roll. |
| 42 | /bullet-time | Makes action appear frozen or ultra-slow while the camera moves around it. |
| 43 | /freeze | Stops visible motion on a chosen instant for dramatic emphasis. |
| 44 | /loop | Ends the shot so it can flow seamlessly back into its beginning. |
| 45 | /reverse | Plays the action backward, returning objects or motion to an earlier state. |
| 46 | /morph | Smoothly transforms one subject, object, or scene into another. |
| 47 | /transition | Creates a deliberate visual change from one shot or state to another. |
| 48 | /glitch | Adds digital distortion, signal breaks, and electronic artifacts. |
| 49 | /cinematic | Applies polished film lighting, composition, depth, and controlled motion. |
| 50 | /push in | Moves closer with a deliberate forward camera move that builds attention. |
| 51 | /pull back | Retreats from the subject to reveal a wider environment or new context. |
| 52 | /snap zoom | Jumps rapidly to a tighter or wider focal length for sudden emphasis. |
| 53 | /crash zoom | Performs an aggressive high-speed zoom toward a key detail. |
| 54 | /vertigo effect | Dollies and zooms in opposite directions so perspective visibly warps. |
| 55 | /dolly zoom | Keeps subject size similar while the background stretches or compresses. |
| 56 | /arc left | Moves in a curved path around the subject toward the left. |
| 57 | /arc right | Moves in a curved path around the subject toward the right. |
| 58 | /pan left | Turns the camera smoothly toward the left side of the scene. |
| 59 | /pan right | Turns the camera smoothly toward the right side of the scene. |
| 60 | /tilt up | Tilts from a lower area upward to reveal height or a new subject. |
| 61 | /tilt down | Tilts from a higher area downward to reveal the ground or a detail. |
| 62 | /truck left | Slides the camera laterally to the left while maintaining its angle. |
| 63 | /truck right | Slides the camera laterally to the right while maintaining its angle. |
| 64 | /pedestal up | Raises the entire camera vertically without changing its tilt. |
| 65 | /pedestal down | Lowers the entire camera vertically without changing its tilt. |
| 66 | /crane up | Sweeps upward in a large, graceful reveal of the scene. |
| 67 | /crane down | Descends from a high view toward the subject or ground. |
| 68 | /boom shot | Moves the camera vertically on a boom for controlled height changes. |
| 69 | /jib shot | Creates a smooth rising, falling, or arcing move on a short crane. |
| 70 | /overhead | Places the camera directly above the action looking straight down. |
| 71 | /top down | Presents the scene as a flat overhead composition from above. |
| 72 | /low angle | Looks upward from below, making the subject feel powerful or imposing. |
| 73 | /high angle | Looks downward from above, making the subject feel smaller or exposed. |
| 74 | /dutch angle | Tilts the horizon diagonally to create imbalance or tension. |
| 75 | /worms eye | Views the subject from ground level with an extreme upward angle. |
| 76 | /birds eye | Shows the scene from a very high viewpoint with map-like clarity. |
| 77 | /over shoulder | Frames past one person’s shoulder toward another subject. |
| 78 | /insert shot | Cuts close to an important object, hand movement, or story detail. |
| 79 | /establishing shot | Introduces the full location and spatial context before closer action. |
| 80 | /medium shot | Frames the subject around the waist or chest for balanced context. |
| 81 | /full shot | Shows the subject’s full body from head to toe. |
| 82 | /extreme closeup | Fills the frame with one tiny feature such as an eye or button. |
| 83 | /ultra wide | Expands the field of view for dramatic space and strong perspective. |
| 84 | /telephoto | Compresses distance and isolates the subject with a narrow field of view. |
| 85 | /fisheye | Creates an extremely wide, curved perspective with visible edge distortion. |
| 86 | /anamorphic | Adds a widescreen film look with horizontal flare and oval bokeh. |
| 87 | /deep focus | Keeps foreground, middle ground, and background visibly sharp. |
| 88 | /shallow focus | Keeps the subject sharp while the background falls softly out of focus. |
| 89 | /soft focus | Gives highlights and edges a gentle, dreamy diffusion. |
| 90 | /focus shift | Redirects attention by moving sharpness from one subject to another. |
| 91 | /parallax | Moves camera layers at different speeds to create convincing spatial depth. |
| 92 | /foreground reveal | Moves past a close foreground object to uncover the main subject. |
| 93 | /wipe reveal | Lets an object cross the frame and uncover the next view behind it. |
| 94 | /occlusion reveal | Hides the subject briefly behind an object, then reveals it through motion. |
| 95 | /speed zoom | Combines a fast focal change with energetic pacing and blur. |
| 96 | /whip tilt | Tilts vertically at high speed to create a blurred upward or downward transition. |
| 97 | /roll | Rolls the camera around the lens axis so the horizon rotates. |
| 98 | /spiral orbit | Circles the subject while rising or falling in a spiral path. |
| 99 | /crab move | Travels sideways parallel to the subject, keeping a consistent distance. |
| 100 | /slider move | Glides a short distance along a straight track for subtle parallax. |
| 101 | /gimbal follow | Follows the subject with smooth stabilized motion through the scene. |
| 102 | /bodycam | Simulates a camera attached to a moving person’s chest or body. |
| 103 | /helmet cam | Shows an action-focused viewpoint fixed to the wearer’s head. |
| 104 | /dashcam | Uses a fixed forward-facing view from inside or on a vehicle. |
| 105 | /locked off | Keeps the camera completely fixed while action happens inside the frame. |
| 106 | /static shot | Uses an unmoving composition with no pan, tilt, zoom, or travel. |
| 107 | /one take | Presents the action as one continuous shot without visible cuts. |
| 108 | /match cut | Transitions by matching similar shapes, motion, or composition across shots. |
| 109 | /cross dissolve | Blends one shot gradually into the next with a soft overlap. |
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